Crafting WorldsThrough Play
Fresh out of a 2-year game design program, I'm building interactive experiences that blend storytelling, systems, and a deep love for the natural world.
Selected Projects
A few of my favourite pieces from the past two years โ full games, prototypes, and everything in between.
Whispering Pines
A narrative walking simulator set in a mysterious forest where trees hold memories. Built in Unity over 8 weeks as a solo project.
Clockwork Grove
A puzzle-platformer about a mechanical forest losing its gears. Designed 12 levels, implemented core mechanics with a team of 3.
Root & Ruin
A co-operative board game about rebuilding a forest ecosystem after a wildfire. Complete design document and 30+ playtests.
A Bit About Me
I'm a game designer who graduated from a 2-year intensive program with a deep passion for nature-inspired experiences. I believe the best games are the ones that make you feel something.
My design philosophy centers on emergent storytelling, where player choice and environmental narrative combine to create unforgettable moments.
Read More About Me โTinkering & Prototypes
Quick builds, game jam pieces, and mechanical deep-dives.
Wind System Test
Procedural wind simulation that affects foliage, cloth, and player movement.
Unity ยท C#Audio-Driven UI
UI elements that pulse, scale, and shift colour based on the soundtrack.
Unity ยท WwiseIsometric Puzzle Grid
A weekend prototype exploring grid-based puzzle mechanics.
Unreal ยท BlueprintDynamic Palette Tool
Generates nature-inspired colour palettes for game environments.
Tool ยท JS